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Showing posts with label PC Game. Show all posts
Showing posts with label PC Game. Show all posts

16 July 2012

Spiderman 2 PC Game Full Version Free Download


Spider Man 2 will let you play hero for a day, but be ready to fight with the game weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third person action adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it run into a few snags that often dampen the game more entertaining aspects.
He story, told through cutscenes, voice overs, and in game dialogue, opens at a conference held by the renowned Dr. Otto Octavius, who preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavius' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey already tenuous reputation. Parker jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.
After the game mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile firing police helicopter that chases after our framed hero. Later, you fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan rooftops, a high rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you meet fellow heroes like Daredevil, Black Cat, and the Human Torch who offer tips and villains like Scorpion, Rhino, and Venom who beat you to a pulp if you not quick with your webshooters.
No matter how smartly you play, be ready for some hassles the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot.  Of course, Spider-Man chief claims to fame, other than running around New York City in bright tights, are his masterful web slinging talents. Here where the game combat gets interesting, thanks to Spider-Man arsenal of clever web weapons. You can sling webs that temporarily enmesh enemies or flick distant switches. If standard punches are working for you, you can create spiked gloves out of your webbing for added damage. You can borrow a page from Captain America (comic) book and create your own web shield for defense. For pummeling villains from a distance, you can launch balls of webbing at them. If that does get their attention, you can shoot a web line at them and yank them in the direction of your choosing. No matter what approach you use, you find that enemies are overly bright; bad guys rely more on brute force than anything else. "Mindless thugs” indeed.
As clever and entertaining as these diverse abilities often are, they don get their full due because of the game awkward controls. Like many console ports, Spider-Man does little to take its new PC audience fully into account. You can control Spidey with the keyboard, a joystick, or a gamepad, though your controller of choice should preferably have at least six buttons. You need a spider agility to master the keyboard approach, though it grows a bit easier with time, and a joystick can feel clunky and unresponsive. A gamepad is your best bet since that what the original PlayStation game was designed to use. It no secret, though, that many PC gamers don own a gamepad for their computer since so few PC games require anything more than a mouse and keyboard. If you decide to use the keyboard, you won be able to use mouse look, which is shame since that would dramatically improve gameplay. As it stands, to aim accurately at distant targets you need to activate a special targeting cursor that you can only move with your chosen controller. Ideally, a small cursor should have been present all the time to help orient your character and aim. No matter which controller you use, Spidey only turns in set increments instead of using a smooth range of motion, which feels unnatural and makes viewing specific areas or moving to them harder than it should be. It can be quite the challenge to make Spider-Man do anything a spider can.
Like the controls, the camera needs more work. Overall, it does a fairly good job of following our hero, especially considering that he can run on floors, clamber up walls, and zip up to ceilings on a whim. Still, walls and objects will often block your view, sometimes making spotting enemies too difficult and falling off of skyscrapers too easy. Also, when you move Spidey onto a ceiling, the camera sometimes reorients itself so that you view him from directly above instead of slightly behind, thanks to a temporarily translucent ceiling. The effect can be a bit disorienting when Spidey repeatedly switches from floors to walls to ceilings.
Spider-Man simply textured, blocky graphics and muddy cutscenes are distinctly underwhelming, if not outright poor. Some of the settings are bland and boring too the dark, drab sewers in particular are overused. Still, the graphics do at least evoke the look and feel of the classic Spider-Man comics and cartoons. The same holds true for the game audio. The familiar opening theme song, updated from the '60s cartoon series and featuring an incredibly catchy bass riff, sets the right mood from the very start. Spider-Man cocreator Stan Lee narrates the game in his authoritative style. Lee always sounds like he having fun with his creation and does take it dreadfully seriously. When he describes Peter Parker as a "sometimes neurotic" hero, you know that the writers are afraid to gently laugh along with you at the essential silliness of the game story and superhero conventions. It all good natured fun, though.
It a shame that more time and effort could have been put into making this Spider-Man port better suited to the PC and the PC gaming audience, as well as improving some problems that hurt the original game. The awkward controls and camera in particular often take the wind out of the game sails. At its best, Spider-Man immerses you in the colorful, enjoyably implausible Marvel Comics universe, and swinging between skyscrapers and firing off webs offer up plenty of adventurous, if shallow, thrills. If you ever wanted to play hero for a day, Spider-Man will let you, but be ready to fight with the game weaknesses as well as its villains.


7 July 2012

Chicken Invaders 1,2,3,4 PC Game Collection


Save the solar system from invading chickens Just when you thought it was safe to eat chicken again, the chickens have returned with an organized Invasion to take over the entire solar system. Journey to each planet and fight your way through to save the world (again). Advance through waves of invading chickens, avoiding falling eggs and collecting power ups to boost your spaceship fire power. Fast paced arcade action for one or two players.
In the first chapter of the Chicken Invaders saga, you defended EARTH against an invasion of intergalactic chickens seeking Revenge for the oppression of their earthly brethren. However, as you were clearing out the last of the chicken invaders and were looking forward to a double chicken burger special at the space burger bar, the true scale of the problem became apparent: the first invasion was simply a precursor to the chicken main assault. Their master plan now becomes clear: to invade each planet in the solar system and make sure that it is inhabited exclusively by chickens.
 The time has now come to don your non stick egg repulsing helmet and make the biggest omelette you've ever made as you continue your adventure in the second chapter of Chicken Invaders: The Next Wave. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant.


6 July 2012

Sonic Riders PC Game Full Version Free Download


The Sonic series takes to the track in the combat racing game, Sonic Riders can occasionally be quite entertaining, but too many of those entertaining moments are overridden by bouts of frustration and weak mechanics.
Like most popular platformer franchises, the Sonic series has dabbled in the racing genre in the past with games like Sonic R for the Saturn. Despite the fact that Sonic already speedy nature might seem like a perfect fit for a racing game of some sort, the results of these attempts have been disappointing thus far. Sonic Riders is the latest attempt to get Sonic back on the race track, though this one eschews the typical kart and foot racing brands of racing usually found in a racer starring popular platformer heroes. Instead, Riders gives Sonic and pals their very own Back to the Future II style hoverboards, which they can use to dart and dash around wacky tracks of varying levels of difficulty. Unfortunately, Sonic Riders isn much better than any of Sega previous attempts to make Sonic a racing hero, simply because it can quite keep its diverse and chaotic racing mechanics together in one cohesive package. There are times when you find yourself enjoying how blazingly fast the game can go and other times when you be frustrated beyond belief by the very same thing. And that all within a single race.
The premise behind Sonic Riders is going to be utterly impenetrable to anyone but the most ardent Sonic fans. Along with his pals Knuckles and Tails, Sonic is, once again, on the hunt for chaos emeralds. Suddenly, the team witnesses the theft of an emerald by some very edgy, cute looking thieves riding hoverboards (or, "extreme gear," as they  known in the game). Not long after that, Dr. Eggman shows up and starts rambling about wanting to hold an extreme gear racing tournament for some reason or another. It turns out that the thieves are part of a crew of legendary thieves known as the Babylon Rogues, and there a whole thing about trying to rediscover the long hidden island of Babylon, which harbors some kind of treasure...or something like that. It a completely incoherent storyline, not to mention one that rehashes a lot of stuff that has been done 20 times better in just about every other Sonic game every made. Evil plots are hatched, Sonic and Knuckles get into it with the bad guys, Tails says a few overly precocious things, and so on and so forth. Then again, this is a racing game, so the plot is really incidental to the whole package. Still, this game probably would have been much better off going the minimalist story route, like the Mario Kart games.
The racing in Sonic Riders is kind of an odd mishmash of F Zero GX style futuristic racing and something like SSX. When you get going during a race, the pace can be extremely quick as it should be in a racing game starring Sonic but pure speed isn enough to win. There are a number of secondary mechanics and meters you have to concern yourself with to succeed regularly. First and foremost, you find yourself monitoring your air meter, which depletes every time you hit the boost button. Incidentally, that going to be a lot of the time. To keep up, you going to find yourself hitting that boost an awful lot, especially in the early goings, when you still trying to figure out the layouts of the tracks and all the shortcuts. That bad, because once you out of air, your character jumps off his or her board and starts running until you can find a pit to stop in for a moment to recharge. Running into objects on the track also kills your air. While that makes some measure of sense, the whole pit stop aspect of the game sucks a lot of the fun out of the racing. The whole point of the game is that you going along at increasingly blinding speeds, trying to ride as much momentum as possible; it doesn make much sense that you suddenly have to stop and recharge because you accidentally hit a wall after boosting a bunch. Not to mention that the pits themselves aren even all that out of the way on the tracks, so you may find yourself running into them accidentally every now and then.
Fortunately, some of the other concepts in the gameplay pan out a bit better. One of the cooler things Sonic Riders has to offer is the turbulence riding mechanic. Essentially, as other racers zoom along the tracks, they give off streams of turbulence that you can ride into and get a big speed boost out of. Turbulence sort of takes the game out of your hands, though, because you could easily ride it out without ever touching a button. But if you did that, you'd miss out on the opportunity to pull off some tricks. Yes, there a rudimentary trick system in Sonic Riders. Whether you riding turbulence or taking big jumps, all you need to do is spin the left analog stick (or, if you unlucky enough not to have a dual analog gamepad to go along with the PC version of the game, hold down one of the directional arrow keys) and you pull off a few neat flips and spins. It nothing deep, but pulling off tricks is a necessary enjoyment, because doing them and landing correctly afterward nets you sizable air boosts. There are also some unique shortcuts that various characters can take depending on what class they fall under. Power racers, for instance, can simply bowl through certain obstacles on the track without losing a bit of speed, whereas speed racers can grind various rails scattered throughout a course. As nice an idea as the class system is, it doesn make much difference to the gameplay. You can pick just about any racer in the game and play pretty much the same way without much consequence.
That mainly because the track designs lend themselves to the same level of frustration, no matter which character you playing as. While all the tracks are built with the sorts of launch ramps, loop de loops, and other craziness you'd expect, they not nearly as much fun to race around as you might hope. For one thing, the game relies a little too heavily on taking corners perfectly. These tracks are littered with the sorts of blind jumps and turns that cause you to go flying off the course and have to reset yourself, and you often lose the race as a result. You can  always correct this by practicing, either. Sometimes you be taking a corner perfectly, only to run into a wall of turbulence that you can  bust into to ride because you not traveling fast enough, which in turn bumps you off the edge of the course. The tracks can be pleasing to look at, and there are more than enough shortcuts, jumps, and other fun things to race around, but the tracks are simply too short, too loose, and too frustrating to keep up with what the fast paced racing requires.
The controls also leave something to be desired. It makes sense that trying to control an ultrafast hoverboard would be a little loose, but the controls are unwieldy in a lot of spots. When you in a position to grind a rail, you have to press the jump button to get up, and then press it again to grind, which seems unnecessary. When you want to round a tight corner, you need to hold down one of the trigger buttons to sort of slow down and lean into the turn. What the game fails to mention is that if you hold down the button for a half second too long, you overshoot the turn and go crashing into the opposing wall. It irritating, to say the least. Additionally, if you playing this game on the PC, get a dual analog gamepad or don  even bother playing it. Trying to control this game with arrow keys instead of analog sticks is like trying to steer a car with your teeth not ideal, and rather harrowing at that.
If nothing else, Sonic Riders fares better as a multiplayer game than as a single player one. The artificially intelligent racers tend to run very predictable races, so getting into the multiplayer arena does away with that problem, though the fact that the PC version supports only two total players negates some of that appeal. There are also quite a few modes to choose from apart from normal races and the story mode. There a mission mode, in which you tasked to perform specific tricks to beat the Babylon Rogues team; a survival mode that includes both standard battle and race variants; and a tag mode, in which two teams of two racers, each of which share a single air tank, race through a selected track. None of these modes are any better than the standard races, but at least there is a good bit of variety available. On top of all that, the game lets you acquire a lot of unlockables, including new extreme gear, as well as plenty of hidden characters, some of which are certain to get longtime Sega fans giddy with glee.
Sonic Riders isn a bad looking game by any means. Save for a few sporadic bursts of frame rate slowdown, the game moves at an excellent clip, providing exactly the sort of speed you'd expect. The levels and characters are bright and colorful, though when you slow down, some of the track areas look kind of drab and muddy. A copious number of CG cutscenes are interspersed throughout the story mode, and while the scenes themselves are reasonably clean looking, they not anything special, either. The PC version of the game looks about on par with the Xbox version released earlier in the year. The game runs at a maximum resolution of only 1024x768, and even with all the various antialiasing and texture settings cranked up, it looks like a slightly muddy console port. Less impressive is the game audio. The voice acting is about as hammy as in any other Sonic game, but the incessant chatter of the female race announcer tends to grate as you speeding along. The music and sound effects are mostly generic, and nothing about them stands out.
Sonic Riders is arguably the best Sonic themed racer out there, but it does little to distinguish itself amid an already overcrowded plat former turned racer market. The use of the extreme gear in lieu of the usual cartoon racer vehicles is a nice twist, and there is a bounty of content for you to get through, but the racing it self isn strong enough to keep the game afloat for long. Ultimately, Riders is a racer that provides some decent fan service to the Sega loyal, but not much else. And if you are one of those devout Sega loyalists, track down Sonic Riders on just about any other platform than the PC, because this is hardly the ideal way to play the game.



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26 June 2012

Pokemon Game Full Version Free Download


There have been many Pokemon games released all over the world. People of all ages love to play these games and it is not just younger children who enjoy Pokemon anymore, teenagers and adults are also playing and enjoying them. How many of these have you played and how many are you still looking for? There have been many games released on a lot of different platforms including Game Boy and Nintendo.


25 June 2012

King of the Road PC Game Full Version Free Download



Hurtle along winding roads at breakneck speed in the driving seat of a huge 32 ton truck. Zoom past speed cameras and blow through red lights, then dodge police cars that attempt to ram your truck off the road, while police helicopters shoot at you. Speed and skill are critical as you attempt to deliver your cargo, which may include guns or drugs, in the shortest possible time, eventually crowning you King of the Road! Stunning graphics, realistic vehicle physics and superb game play combine to create a fast, frantic and incredible playing experience. This is not a game for the faint hearted.












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15 June 2012

Mario Forever 4 PC Game Full Version Free Download


Super Mario Forever 4 is really a classic Mario remake. Once again you strap on your wrench and hardhat and guide the chubby plumber through many skillfully made levels. The diversity of the levels is very impressive. You will have to get through levels ranging from underwater caverns to levels filled with hot lava. Version 4 may include unspecified updates  enhancements or bug fixes.
If you remember the oldest of Mario game you cannot just pass this title by Mario Forever is a remake of the classic Super Mario Bros game which will make you busy for long hours even if you haven't played Mario before Impersonate the friendly plumber once more to guide him through 8 different worlds of this platform game through countless monsters and obstacles to help him beat the evil dragon Koopa and save the imprisoned Princess Peach all while listening to pleasant cheerful music. Mario Forever has also renewed graphics and much better scrolling in comparison to the original Mario. Of course there are also many novelties in the game play an option to save your game brand new enemies and bonuses are only a few of them However fans of the original old Mario don't have to fear it is still the same game only upgraded. Collecting coins jumping into the pipes hidden levels there are still here Don't hesitate to download Mario Forever now but remember this video game is really addictive.


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14 May 2012

EA Cricket 2007 Sports PC Game Full Version Free Download



EA Cricket 2007 is a cricket simulation computer game from EA Sports and developed by HB Studios. It is available for Windows and PlayStation 2. The game was released in the UK on 24 November 2006 and in Australia on 14 November 2006. The cover of Cricket 07 features England and Lancashire cricketer Andrew Flintoff, and the Australian release cover pictures the Ashes urn with the Australian and English flags behind it.
                                                                             Key Features
 Groundbreaking Control
Use the intuitive dual analog Century Stick batting system to select foot choice, shot direction, power and timing. With button controls to loft shots and advance down the track, you're free to a full array of shots all around the wicket. Success with the bat also relies upon your batsman's individual skills, allied with his confidence level. A confident batsman maximises his potential to time his shots sweetly maintaining high confidence can make or break his ability to build a big innings.
  New Cameras
Innovative views from behind the batsman offer a realistic batting perspective, and a reworked Broadcast camera gives you a wider view of the play for more authentic coverage.
Quick play Cricket
Play cricket your way by setting your own pace. Crank up the game speed, ease back the difficulty setting and revel in the razzmatazz of Limited Overs or fully licensed Twenty20 extravaganzas by playing a fast blast match of hard hitting sixes or slow the pace down, slide the difficulty up and steel yourself for a five day Test.
   Greater Depth
A new picture in picture display with a shot timing gauge coupled with a running assistance indicator and radar help you make those snap decisions out there in the middle. On the fly Dynamic Field Positioning and Quickswitch bowling give you the ability to ratchet up the pressure on the batsmen by changing the field and the bowler's line of attack without a break in play.
Tournament Options
Lead this year's eagerly anticipated 3 mobile Ashes campaign Down Under, replay the legendary 2005 npower Test Series or unlock a stack of rewards by accomplishing Ashes challenges. Take part in the frenzy of the fully loaded, fully licensed English and Australian One Day blitz of extreme Twenty20 cricket, dive into a complete schedule of Australian State and English County tournaments, tour the world, win the World Championship or compete for glory in Test matches and One Day Series games with all the top cricketing nations of the world.
  Authentic Content
For the first time in an EA SPORTS Cricket title, renowned bat manufacturers Gray Nicolls, Puma, Slazenger, Kookaburra and Gunn & Moore bring their weight of authenticity to the day's play. Relish the big game atmosphere with new broadcast visuals, wicket textures and astute new commentary from the masterly broadcast team of Mark Nicholas and Richie Benaud as you play out a nail biter against the faithfully realised backdrop of a legendary international venue or a cherished domestic ground.

Operating system:2000/XP
Processor:1.0GHz
Memory:256MB RAM
Hard Drive:!.2GB
DVD ROM:8Speed
Video Card:32 MB
Sound Card:direct X 9.0c compatible
Direct X:9.0c
Single System multiplayer:Keyboard, Mouse or dual analogue gamepad

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